Resources for educators looking to support youth creation of TaleBlazer games.
Looking for an easy way to give kids a brief taste of working with TaleBlazer? Try out this curriculum!
Quick Zip Download
of All Docs
Want everything? Here is a quick download of all
the documentation listed below.
FACILITATOR'S
GUIDE TO GETTING STARTED(for facilitators)
Start here! This
document will help facilitators plan their game design programs and
prepare the template games for use at their site.
GENERAL
CURRICULUM (for facilitators)
Details the sequence and
procedures for a four-hour game design program. Includes extension
suggestions.
NARRATIVE
MYSTERY OVERVIEW (for facilitators)
SCORE
GAME OVERVIEW (for facilitators)
Informational sheets that
describe the template games and list ideas for other ways to use the
template format. Use these sheets to help decide which template game
to use for your program.
NARRATIVE
MYSTERY LONG TUTORIAL (for facilitators)
SCORE
GAME LONG TUTORIAL (for facilitators)
Full tutorials
explaining how to create a new game from each game template.
Includes more detail and screenshots from the mobile app to assist
designers. Particularly useful for facilitators learning the
software or other situations where game designers don't have a lot
of support from people familiar with the software.
NARRATIVE
MYSTERY GAME DIAGRAM - BLANK (for students)
NARRATIVE
MYSTERY GAME DIAGRAM - DESCRIPTIONS (for students)
SCORE
GAME DIAGRAM - BLANK (for students)
SCORE
GAME DIAGRAM - DESCRIPTIONS (for students)
Diagrams to be
used to facilitate discussions about game structure. Diagrams leave
some areas blank for the class to fill in.
NARRATIVE
MYSTERY WORKSHEET (for students)
SCORE
GAME WORKSHEET (for students)
Worksheets with guiding
questions on one side and a blank game diagram on the back to help
game designers use each of the template games.
SHORT
NARRATIVE MYSTERY TUTORIAL (for students)
SHORT
SCORE GAME TUTORIAL (for students)
Short versions of the
tutorials explaining how to make games from the templates. Much
easier to print and less intimidating than the full tutorials.
Designers may need more support from facilitators when using the
short tutorials.
PEER
REVIEW GUIDE (for students)
Guides game designers through
the process of observing another person playing their game.
TROUBLESHOOTING GUIDE Outlines common game troubles and likely solutions. Useful for facilitators to have on hand during the program to consult as issue arise.
The Seattle Public Library and TaleBlazer team have created materials and curriculum for libraries and other out-of-school settings.
Click here to access the Story'Hood curriculum, aimed at teen learners designing location based games about their own neighborhood/community.
Click here to see the Story'Hood course offerings currently available on location at the Seattle Public Library.
The MIT Scheller Teacher Education Program and the Bryan Johnson Foundation are developing a pilot project, Game X, that uses a location-based AR game for upper-elementary and middle-school youth to explore key ideas of global climate change. The game, developed in close collaboration with climate change educators, blends fact and fiction, challenging players to understand problems, gather information, make decisions and move through the narrative, seeing the consequences of their decisions and gaining a deeper understanding of the complex topic. The game leverages specific aspects of a location (a suburban Boston-area town center), while at the same time remaining flexible enough to be readily relocated to other similar urban or suburban locations.
Game X - Lexington can be downloaded in the TaleBlazer app and played on location in Lexington, Massachusetts. Gameplay takes about 30-40 minutes and begins/ends here on the grassy area in front of the Lexington Visitor's Center. (Note: the game is not officially affiliated with the town or with the Lexington Visitor's Center.) Players will cover approximately 1 mile of distance en route during the game.
Game X is designed to be "portable" so that other towns can localize and customize the game to their own locations. A beta release of the instructions for localizing the game are available for download. These instructions may contain errors, typos, or other problems. We are actively seeking feedback so that we can improve and release final versions of these materials. Interested in being a beta tester? We encourage you to share your feedback by emailing us at support@taleblazer.org with "Game X Beta" in the subject line.
Download the materials for Game X here.
GAME X
REMIX INSTRUCTIONS
CURRICULUM FOR POST-ACTIVITY DISCUSSION (Coming Soon!)